PM3.6 - Donkey Kong - Common Subroutine 0xe3bc

  1. if (ButtonHeld value(2))
    1. IntVariableIncrement { variable: RandomAccessInt (0x0) }
  2. else
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
  3. Subroutine(0x21c20)
  4. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. Subroutine(0xb924)